Name
Wes
Author
Bramble 
Category
Game
Release Date
2006-03-08
Rating
(4.67/5)
Tags
Version
2
Requires MegaZeux 2.81 or newer.
Downloads
Wes
No summary available.
CJA  said:
Link
Posted date unknown
This game may have sore spots in gameplay, but let me tell you, it has one hell of a plot. Pretty compelling stuff here. The ASCII environment adds focus to the plot (like in most other ASCII-using games). This game pretty much had me hooked and on the edge of my seat.
ThDPro  said:
Link
Last modified 2012-05-17 00:03:42
For being pretty much entirely text based, the entire game kept me waiting to understand the story fully, and suddenly it was over, making me feel a kind of depressing saddness, but it was an amazing story that brings you there. Totally worth any time out into playing it. I loved it
5/5
hob nado  said:
Link
Last modified 2023-12-06 19:49:36
Wes is like one of those dreams where an unseen assailant is coming to kill you, for reasons unknown, and you've got to get them first. It's a moody title that might be the most Manichean MZX game.

There's no music. You advance through a dreary ZZT town with a conspiracy afoot. A barstool Platonist (!) gives away the game's preoccupation: the people around you are secretly good or bad. There's not much else to it; you'll spend your time staying alive long enough to figure out which is which. Paranoia runs high and extends to even the objects in the room (that thing sitting in the corner might be in on it, whatever "it" is.)

It's a linear, interactive-story game, with inventory puzzles carving out the path, plus some fateful choices that you have to make with little to go on. (Save once in awhile.) But the story is the attraction. At its best, Wes tries to work out what can happen to you if you split the world into the children of light and the children of darkness. Fuck around and try not to find out.